Mall of the Dead

Story Concept: Mall of The Dead
System: New World of Darkness
Status: Game in Progress
Story Teller: Steven (me)

I have to admit that this game concept came out of Dead Rising and Risk.  The idea of locking your players in a mall full of zombies and baddies was interesting.  It allows me a decent amount of control over the scenes and story line so the players don’t get too distracted.  I used the West Edmonton Mall (Alberta, Canada) for my story.  It is large enough to house 500+ stores, an amusement park, a water park, ice skating rink, deep sea park, a mini-golf course and a hotel.  These give a multitude of options for story locations and plots.  Though Mall of America was an alternate location.

I locked my players in with an NPC Archmage who houses himself in the Radio Station that is inside the mall.  He gives options and directions to the players through electronics through the mall.  Which lets my players have side quests and supplies gathering missions.  As the story progresses, things will get harder on the players as  resources dwindle or are claimed by another group.  As they choose their path, I adapt the strength of enemy factions as impacted by their actions.

There was some fluff rules that I were using to adapt the game but they didn’t make a big enough impact on the game.  So for further use of the system I would skip that part.  I created a page with my rough game notes for reference.  Post a comment or contact me if you want further details on the game.  I will be posting more about our specific game and the story so far with our group later.  Also I have an easy to use map of the mall and store list (pdf).

Update: White Wolf Forums Topic

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