Dungeons and Dragons 4th Edition Eberon Players Guide has a set of feats called Marks. They give specific bonuses to different class features along with access to Rituals (that you normally wouldn’t have unless you are a spellcaster). One in particular has caught more attention than the rest, Mark of Storm.
This Mark is beneficial to any class that uses Thunder or Lightning powers, preferably At-will. Whenever you Hit (keyword) with a power with the Lightning or Thunder keywords, you get to Shift them 1 square. A side ability is that you can fly farther in a turn (if/when you can fly). But mostly it’s the shifting part that makes it important. This is a big benefit to your powers, giving you the tactical control of moving enemies around the field the way you want. I have been in the Striker role for our group and plan on using this for a Storm Sorcerer and a Thunderborn Wrath Barbarian.
The sorcerer has a lot of thunder/lightning spells between the Players Handbook 2 and Arcane Power books. The specialty into the Storm background will even help reduce resistances to these spells as well. An at-will power lets me hit 2 enemies and so I can shift them both. Another lets me shift 1 myself and hit 1 enemy (+shift him). Encounter/Daily/Utility powers only enhance or further focus on taking down or moving people around.
The Barbarian is simply a decent damage and support setup. The at-will lets me hit a target then yell infront of my character to deal thunder damage (+ shift each one hit). Other abilities are focused on getting temporary hit points or combo with the Rage powers. A decent mix of tactics, damage and tanking.
One of the best defensive maneuvers I you can do with this Mark setup is a Ready Action. Just setup a power + conditional trigger and you have a nasty interrupt to an enemies actions. Say an enemy move up to my Sorcerer to attack him. I had used my Standard Action to setup the Ready Action for just this case. I activate Storm Walk, shifting back 1 away from him as well as hit him (or his friend) with the damage which itself will shift the enemy 1 space. Now it has to make another move action to even get in range to attack. At that point it has run out of actions and I am safe.
Have fun and don’t get shocked yourself!