5-man Group: Immovable Fighter
The first up out of the 5-man Group is the Defender Job:
System: DnD 4.0
Class: Fighter
Level of Build: 7
Books Required: Players Handbook 1 and 2, Martial Power, Eberron Players Guide
Build Requirements: Feat – Warden Multiclass, Item – Throwing Shield
Example Character Sheet: Klank the Tank
I was looking through the different forms of tanks and wanted to factor in how many enemies I could Mark at a time. While Wardens were best at constantly marking things next to them, it lacked any ranged marking abilities. The Fighter came as the most adaptable Defender. Being able to mark anything that he attempted to hit (doesn’t even need to actually hit). So combining that with the multiclass warden feat, I was able to come up with the best mixed Defender I could.
There aren’t really any key points on this character. Each item, ability and feat add up small bonuses and capabilities to the character. Alone, they are not that powerful but they add up together. The -3 instead of -2 from marks due to the Mark of Warding, the Multiclass feat to add an extra close bust1 marking power per encounter, armor to decrease damage taken, at-will attack to give temporary hit points that stack with each other, shield you can toss for ranged marking without having to switch weapons, the list goes on.
Background: Stubborn is to say the least, he is more a hired help from his House to protect the other members of the group. While starting with the group on the basis of money, he is the type to slowly grow attachment to those he is with. Klank is more than just a name as he is a bit clumsy and noisy, less movement the better.
Quotes
*knocks over an object* “Oops”
“I am not leaving this spot, sword nor spell nor word will move me!”

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