5-man Group: Pacifist Healer

Post 2 of the Character Spree continues as I add another member to the 5-man group.  I wanted to make a healer but they can be really squishy themselves.  So I setup one that could for RP reasons and tactical reasons stop attacking and just stay in Sanctuary.

System: DnD 4.0
Class: Cleric
Level of Build: 7
Books Required: Players Handbook, Divine Power
Build Requirements: Feat – Pacifist Healer, Utility – Sanctuary
Example Character Sheet: Marvin the Calm

Looking at the different abilities of healing classes, I saw there was a lot of sacrifice needed to do both attack and heals.  The benefits were not worth it so I focused just on healing.  The feat Pacifist Healer greatly improves your healing powers, there is also a mix of Powers that don’t do damage but can still help other players or control enemies.  The items given are focused again on healing to maximize what abilities he does have.  Making great use of each encounter or daily power he has.

The main drawback of the build is that you get Stunned if you deal damage to a bloodied enemy until the end of your next turn.  To counter this, the character call use the utility power Sanctuary to give +5 to all Defenses as long as they don’t attack.  Just sit back and heal, make fun commentary on the fight in your spare time.  Even directly into people’s minds with the Telepathy 5 Racial.

Background:  The loving and beauty side of Nature, this sylvanus’ servant is always calm and soft spoken.  Though in the heat of the moment, he will get a bit more cynical and commanding.  Bringing out some of the harsh judgment that Nature is known for.  While he might be the ‘good’ side of nature, he is still Unaligned as he will not sacrifice his personal Vows even for even those closest to him.

Quotes:

Klank – “Why do you even have a Mace if your a Pacifist?”  Marvin “It’s a Medic’s Mace, now be quite while I smash… I mean mend you up.”

“Why do I even bother healing you, you can’t even dodge a Kobald’s attacks!”

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