5-man Group: Nature’s Invoker
For the third member of the 5-man group, I put together the other hand of nature. This is the Controller part of the group, furthering the use of the Mark of Storm. This character focuses on tactically moving multiple enemies around the battlefield to the advantage of the group.
System: DnD 4.0
Class: Invoker
Level of Build: 7
Books Required: Players Handbook 2, Divine Power, Eberron Player’s Guide
Build Requirements: Feat – Mark of Storm, Powers – Thunder/Lighting damage
Example Character Sheet: Gardrak the Stormy
I have in earlier posts said how useful that the Mark of Storm ability is. It lets you shift an enemy you damage with a lighting or thunder power. There are many multi-target and area spells that Invokers get that do so. Just the simple at-will attack lets you target three enemies. Moving them about the battlefield to your will.
One thing I wanted to help adapt this character to Nature’s way was first a Monstrous Humanoid. The background of which was chased to the wilds and survived there. With that I added the Multiclass Druid feat to give him wildshape. While not that great in combat, the ability is intended for use to get into towns without trouble. It is easier being a Ranger’s pet than a monster.
Background: Gruff and hardened but easy enough to provoke to anger or passion. While of a different house, he has been befriended by the Cleric. Both of the same god but of different parts, they are more likely to be found in argument than discussion.
Quotes:
“Damn priest’s head got so big he can talk without speaking…”
“mmm I can smell a good storm brewing here”

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