5-man Group: Stinging Archer

The fourth member of the group is one of two Strikers.  While it is made to be a damaging class, Rangers can be built with some supportive abilities.  Mobility and Adaptability on the battlefield is both the Defence and Attack for this character.

System: DnD 4.0
Class: Ranger
Level of Build: 7
Books Required: Players Handbook, Adventurer’s Vault 1 and 2
Build Requirements: Ability – Twin Strike, Items – Duelist’s Bow, Cloak of Distortion
Example Character Sheet: Zhartull the Pathfinder

One of the basic abilities Rangers get over other classes is the Twin Strike.  Two attacks, while only dealing 1[w] damage, can be used to target two enemies or just hit twice on a single enemy.  Take proficiency in the Greatbow to up your damage to 1d12 and the range to make it better.  Then tack on the Duelist’s Bow magic enhancement where each hit makes the target get -2 to ranged and area attack rolls.  Now your dealing damage and making it harder for them to hit you.

For defences I went with a combination of mobility, Cloak of Distortion and Repulsion Armor.  While the Mark of Passage isn’t needed, it amplifies all the shifting abilities from the at-will to utility ones that help him move about the battlefield.  This keeps him away from both mele and ranged attackers, for the Cloak of Distortion gives any ranged attacks against him a -5 to the attack.  If the mele are still getting close, then activate the Repulsion Armor.  It lets you push them away before they can even get in an attack.

Background:  One of the most normal out of the group, a simple Pathfinder who was initially hired to guide the group.  He kept on for the amusement that the odd mix of people on top the interesting adventures they got into.  While in town, he will speak through Marvin to keep his race hidden.

Quotes:

“The path ahead is more tricky than a tiny rogue”

*baby talk* “Gardrak in kitty form is soo cuOww!”

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