D&D 4th Hybrid Spree – Ranger/Seeker

System: DnD 4.0
Class: Hybrid Ranger and Seeker
Level of Build: 8
Books Required: Players Handbook 1 & 3, Martial Power 1 & 2
Build Requirement:  Powers – Grappling Spirits & Flying Steel
Example Character Sheet: Therensul the Marksman

When they added the Seeker class, they made sure that the Ranger and Seeker powers didn’t stack too easily.  That being said, there are still a few pathways to success.  Mostly involving Stances or other ‘Until the End of the Encounter’ abilities.  In this case, I am mostly focusing on Flying Steel.  It is an ability that lets you take a free basic attack on them at the end of the enemies turn (as long as they don’t have cover).  Tack on that the Seeker has ranged attacks that count as Basic Attacks (Grappling Spirits in this case) and you have some fun times there.

The main focus is to just dole out the damage at long ranges.  Forcing the target to either run after you while it’s slowed, try to run away while it’s slowed, or attempt ranged attacks on you.  Anyway you slice it, it won’t make it fun at all for the enemy.  This is the other side of the Hybrid Combo with staying far away instead of keeping near.

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